function x497066_OnDie( sceneId, objId, killerId  )
	local ntime = LuaFnGetCopySceneData_Param(sceneId, 9)
	ntime = ntime - 1
	if ntime > 0 then
		LuaFnSetCopySceneData_Param(sceneId, 9,ntime)
	end
	local x,z = GetWorldPos( sceneId, objId )
	CreateSpecialObjByDataIndex(sceneId, objId, 905, x, z, 0)
end